Description: A side-scrolling platformer created in collaboration with Christine Fouron and Thomas Sullivan for the NYU Game Center "Game Studio 1" class. In Slime Prime players bounce about as a small green slime, who has escaped captivity to find their way home!

ROLE: Co-Creator (Programming, Level Design)
ENGINE: Unity
Source: tdsullivan812.itch.io/slime-prime
As one of three developers on Slime Prime, I was responsible for a large chunk of the project. I programmed the soft body physics and player controller for this game. In addition, I was responsible for all menu, scene, and collision logic. The design for the level for this Demo was also part of my responsibility.